- Metal destroys Inscriptions when pierced or sliced.
- Metal armor or weapons prevent Spark activation.
- Use non-metallic gear (leather, wood, bone, ceramic, Ironwood).
- Costs 1 action in combat. No roll required.
- Anyone can activate a Spark — no magical training needed.
- One charge consumed per activation.
| |
|---|
| 10 Copper | = 1 Silver |
| 10 Silver | = 1 Gold |
| 100 Copper | = 1 Gold |
(WP Spent × Ratio) + Skill Modifier = Total Charges
- Inscriptor’s max WP is reduced by the amount spent until the Spark is exhausted or destroyed.
- Recharging a non-exhausted Spark costs 4 WP per charge and takes one stretch of time.
- Materials at Ceramic tier or above require Skill Level 12+ in both Crafting and Inscription.
| Material | Efficiency Ratio | Skill Modifier |
|---|
| Wood | 1 : 1 | +1d6 |
| Clay | 1 : 2 | +2d6 |
| Ceramic | 1 : 4 | +3d6 |
| Glass / Bone | 1 : 6 | +4d6 |
| Gemstones | 1 : 10 | +5d6 |
| Tier | Rate |
|---|
| Low (Apprentice) | 2 gold |
| Medium (Journeyman) | 4 gold |
| High (Master) | 6 gold |