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Professions

A student of the Collegium Arcanum, trained in formal magical theory.

Schools: Animism, Elementalism, Mentalism, Harmonism, Illusionism, Symbolism, Witchcraft, Alchemy


A trainee Inscriptor learning the art of binding magic into physical objects.

Skills: Inscription, Crafting, Languages, Myths & Legends, Spot Hidden, Sleight of Hand, Bartering, Healing


A tracker and enforcer who brings in marks for coin.

Skills: Swords, Rifles, Bluffing, Spot Hidden, Bushcraft, Awareness, Persuasion


A con artist and petty thief who thrives in Thurmark’s bustling markets.

Skills: Knives, Slings, Bluffing, Sleight of Hand, Bartering, Evade, Persuasion


A silver-tongued socialite who gets by on wit and charm.

Skills: Knives, Languages, Bluffing, Sleight of Hand, Performance, Evade, Persuasion


A dashing adventurer — part duelist, part socialite, all swagger.

Skills: Swords, Rifles, Brawling, Riding, Myths & Legends, Persuasion, Bartering, Performance


A physician and herbalist who mends wounds with skill, not magic.

Skills: Healing, Knives, Sleight of Hand, Persuasion, Myths & Legends, Languages, Evade, Awareness


A bare-knuckle brawler and street performer who fights with fists and showmanship.

Skills: Acrobatics, Awareness, Bluffing, Brawling, Evade, Hammers, Performance, Spot Hidden, Swimming


A subtle operative who deals in secrets, languages, and quiet violence.

Skills: Knives, Swords, Languages, Bartering, Myths & Legends, Evade, Persuasion