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Spark Pricelist

10 Copper= 1 Silver
10 Silver= 1 Gold
100 Copper= 1 Gold

Rates are per 6-hour shift.

TierRateHourly
Low (Apprentice / Unskilled)2 gold per shift~33 copper/hour
Medium (Journeyman)4 gold per shift~66 copper/hour
High (Master Artisan)6 gold per shift1 silver/hour

Crafters work with materials suited to their skill level — masters don’t waste time on cheap wood, and apprentices don’t ruin expensive gems.

MaterialSkill LevelCraft TimeMaterial CostTotal Cost (Inc. time)
WoodLow15 mins2 copper10 copper
ClayLow30 mins1 silver3 silver
CeramicMedium2 hours1 gold2 gold
Glass/BoneMedium4 hours5 gold8 gold
GemstoneHigh12 hours25 gold37 gold
  • The Luxury Premium: The economy scales upward. Peasant goods (Wood/Clay) are extremely cheap per use, while premium goods (Glass/Gems) cost significantly more per charge. The end-user pays a premium for the convenience of carrying one item with 100 charges instead of twenty wooden ones.
  • Skill Gating: Matching material complexity to worker tier keeps the economy stable. A 25 gold gemstone is a massive investment that demands the 12 gold labor cost of a master artisan.
  • Time is Money: Advanced materials take exponentially longer to craft, preventing the market from being flooded with high-tier items and justifying their steep final costs.

Merchants typically apply a 20–50% markup over production costs. Use the table below for typical retail prices.

MaterialProduction CostRetail Price (20–50% markup)
Wood10 copper12–15 copper
Clay3 silver3 silver 6 copper – 4 silver 5 copper
Ceramic2 gold2 gold 4 silver – 3 gold
Glass/Bone8–9 gold10–14 gold
Gemstone37 gold44–56 gold